Not a bad game, graphics are passable. The controls....oh, my god. Controls are abominable.
Not a bad game, graphics are passable. The controls....oh, my god. Controls are abominable.
Bug popped up on level 3 that kept killing me in the doorway.
Time limit seems a bit short.
I missed the store feature for many missions so it was a bit of a bear at first. Once I got the repeater and the sidekick things got much easier.
As far as the criticism about ducking, well, you could have given his horse a health bar too. But that might make the game too difficult.
Good work otherwise.
Not bad, seems like it has potential. Couple of things that were annoying: when shooting a bow, you had to keep moving ( unless you press shift like DIablo 2? ), and I was bounced off the screen by a bug on LVL 2.
Controls are terrible. You can't strand the guards or make them fall because they follow your movements.
Controls are terrible. Double jump doesn't get me out.
Nice looking but the controls are unbearable.
Nice graphics but the floating eyeball and the totem pole are too hard.
Claever RPG game. I've gotten up to quest 15 or 16, any have some observations.
The little distribution chart shows you where to put your points . Nice idea.
It would be nice to have more cover available against magic users. I had to replay Quest 14 at least 9 times. On the second or third level I would invariably get jumped by ghosts or wraiths out in the open, with 6 or 7 of them pelting me from a distance. At one point the exit was generated 5 steps from the spawn point, so I ran out. Got credit for finishing anyway. After completing the next two dungeons, I still got killed 4 more times going back into number 13.
Some more variation in treasure items would be nice. The skill system is another feature I like, and is a nice bit of chrome in what otherwise might be a mediocre game.
ooh i've been on this site waaaaaay too long.
Male
n'er do well
hard knocks
cybernetic illusion
Joined on 10/5/02